Sawa ka na ba matalo sa Mobile Legends? Check out our guide para malaman kung anong mga items ang dapat mong bilhin! GGEZ sa matches, GGWP ang kalaban!
Here’s a comprehensive Mobile Legends items guide:
Mobile Legends Item Classification
CLASSIFICATION 1 - Effect
Your hero can carry up to six items at a time in one or a mix of these effect categories: Attack, Defense, Magic, Movement, and Jungle. (more info on Effect categories below)
CLASSIFICATION 2 - Tier
Regardless of effect, each item has a branching track or tier that allows you to upgrade them into different or stronger versions of the original item. You call this classification Tiers:
- Tier I is the most basic form of an item;
- Tier II is the mid-level upgrade of the basic form; and
- Tier III is the strongest version of the item.
CLASSIFICATION 3 - Type
The last classification of items is by type. In Mobile Legends, there are two types of Items: Basic and Advanced.
Basic items are items that do not require other items to be purchased or used. On the other hand, Advanced items are items that require a specific recipe of basic items and a combined cost in order to be purchased or used. When this happens, all required basic items in the recipe are consumed.
Effect Categories
Primary vs secondary effects
Each item you acquire provides a primary effect or increase to one or more of your hero stats like HP, Attack Speed, armor, etc. That is a fact across all items. However, some Tier II and Tier III items also provide secondary effects called Unique and Passive effects.
Items with Passive effects add on to abilities or skills of heroes. Auras are a type of supercharged passive that can affect you, nearby friendlies, or nearby enemies -- provided that you continue to fight and not get hit (based on individual Aura conditions).
Items with Unique effects grant additional stats like cooldown reduction and spell vamp but have unique tags that allow them to only be used once and prevent stacking.
Main effect categories
1. Attack Items
Provide boosts to damage and attack stats relating to Physical Attack, Attack Speed, Critical Strike Chance, etc. These are best for heroes with abilities for physical damage.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Dagger | +10% Attack Speed | N/A | I | 280 |
Javelin | +8% Critical Chance | N/A | I | 320 |
Vampire Mallet | +8% Physical Attack +8% Life Steal | N/A | I | 400 |
Legion Sword | +60 Physical Attack | N/A | II | 910 |
Ogre Tomahawk | +30 Physical Attack +230 HP | Angry: Basic attack will increase hero's movement speed by 10%. | II | 790 |
Fury Hammer | +35 Physical Attack +12 Physical Penetration | N/A | II | 980 |
Magic Blade | +40 Physical Attack +24 Magical Defense | Lifeline: Once the hero's HP falls below 30% they generate a shield that absorbs 280-700 points of damage (increases with level) that lasts for 3 seconds. Cool Down is 40 seconds. | II | 1300 |
Haas's Claws | +70 Physical Attack Unique: +20% Lifesteal | Insanity: When HP drops below 40%, the hero will receive an extra 10% physical lifesteal. | III | 1810 |
Windtalker | +40% Attack Speed +20 Movement Speed +10% Critical Chance | Typhoon: Every 3.5s, basic attack hits 3 enemy units and deal 100 points Magic Damage. | III | 1870 |
Deadly Blade | +50 Physical Attack +15% Attack Speed | Life Drain: Basic attack reduces HP regen effect by 50% for 3s | III | 1500 |
Blade of Heptaseas | +65 Physical Attack +250 HP | Ambush: If no damage was dealt or taken in 5 seconds, next Basic Attack will deal 100% Physical Damage | III | 1950 |
Bloodlust Axe | +70 Physical Attack +10% Cool Down Reduction Unique: +20% Spell Vamp | N/A | III | 1970 |
Hunter Strike | +80 Physical Attack +10% Cool Down Reduction | Retribution: Attacks the enemy 5 times in a row and improves the hero's movement speed by 30% for 3s. This effect has a cooldown of 15s. | III | 2010 |
Malefic Roar | +60 Physical Attack Unique: +40% Physical Penetration | Armor Buster: Basic attack will ignore 20% of a defense turret's defensive armor. | III | 2060 |
Scarlet Phantom | +30 Physical Attack +20% Attack Speed +25 Critical Chance | Frenzy: Crit strikes will increase the hero's attack speed 30% and crit strike rate 5%, lasting 2s. | III | 2120 |
Demon Hunter Sword | +35 Physical Attack +25% Attack Speed | Devour: Basic attacks will deal 9% of the target's current HP as additional physical damage (up to 60 against monsters). | III | 2180 |
Berserker's Fury | +65 Physical Attack +25% Critical Chance Unique: +40% Critical Damage | Doom: Crit strikes will increase one's physical attack 5%, lasting 2s. | III | 2200 |
Corrosion Scythe | +50 Physical Attack +5% Movement Speed +25% Attack Speed | Corrosion: Basic attacks lower the target's attack speed by 10% and have a 50% chance to reduce the target's movement speed by 20% Impulse: Dealing damage with basic attacks increase your attack speed by 8%. Stacks up to 5 times. Lasts for 3s. | III | 2050 |
Rose Gold Meteor | +60 PhysicalAttack +30 Magic Resistance +5% Lifesteal | Lifeline: Gain a shield that can absorb 510 - 1350 damage (increases with level) when HP is below 30%. The effect has a 40 second cooldown. | III | 2270 |
Endless Battle | +65 Physical Attack +25 Mana Regeneration +250 HP +5% Movement Speed +15% Lifesteal | Divine Justice: After using an ability, the next basic attack will deal additional 85% of physical attack as true damage. This effect has a cooldown of 1.5S. Chase Fate: When Divine Justice's effect is triggered, it will increase the hero's movement speed 10% | III | 2470 |
Blade of Despair | +170 Physical Attack +5% Movement Speed | Despair: Attacking enemy units that have HP below 50% will raise hero's physical damage by 25%. Lasts 2 seconds. (Takes affect before damage is dealt) | III | 3010 |
2. Magic Items
Provide boosts to damage and attack stats relating to Magic Power, Magic Penetration, etc. These are best for heroes with abilities for magic damage
Item | Stats & Unique | Unique Passive | Tier | Cost |
Mystery Codex | +15 Magic Power | N/A | I | 300 |
Power Crystal | +280 Mana Regeneration | N/A | I | 220 |
Magic Necklace | +10 Mana Regeneration | N/A | I | 120 |
Book of Sages | +8 Magic Power +5% Cool Down Reduction | N/A | I | 450 |
Magic Wand | +45 Magic Power | N/A | II | 820 |
Tome of Evil | +35 Magic Power +20 Mana Regeneration +8% Cool Down Reduction | N/A | II | 950 |
Azure Blade | +25 Mana Regeneration +5% Cool Down Reduction | Judgement: After using a skill, the next basic attack deals 50 extra true damage with a cooldown of 1.5 seconds. | II | 780 |
Exotic Veil | +30 Magic Power +5% Movement Speed | N/A | II | 1020 |
Elegant Gem | +300 HP +380 Mana | Gift: Regenerates 20% HP and Mana within 2 seconds of leveling up. | II | 700 |
Feather of Heaven | +65 Magic Power +30% Attack Speed +5% Movement Speed | Affliction:Basic attacks will deal 40% of the hero's AP as additional Magic Damage. | II | 2030 |
Enchanted Talisman | +50 Magic Power +250 HP +20% Cool Down Reduction | Mana Spring: Regenerates 10% total of one's max mana every 10s. | III | 1870 |
Winter Truncheon | +60 Magic Power +25 Physical Defense +400 HP | Frozen: After activating this skill, the hero is unable to move but is immune to any damage effects, last for 2 seconds. CD is 100 seconds | II | 1910 |
Necklace of Durance | +65 Magic Power +10% Cool Down Reduction +10% Magic Lifesteal | Life Drain: Skill dealing damage to the target reduces the regen effect by 50% for 3s. | III | 2110 |
Divine Glaive | +65 Magic Power Unique: +40% Magical Penetration | Spellbreaker: When HP is higher than 70%, the unique bonus effect is increased by 30%. | III | 1970 |
Holy Crystal | +100 Magic Power | Mystery: Increases Magic Attack by 21%~35% (Scales with level) | III | 2180 |
Concentrated Energy | +70 Magic Power +700 HP Unique: +25% Magic Lifesteal | Recharge: Regenerates 10% of one's HP after killing a hero. | III | 2020 |
Ice Queen Wand | +75 Magic Power +10% Magic Lifesteal +150 Mana +7% Movement Speed | Ice Bound: Skills that damage an enemy hero will carry a 15% slow down effect. This effect lasts 3s and can stack up to 2 times. | III | 2240 |
Glowing Wand | +75 Magic Power +5% Movement Speed +400 HP |
Scorch: Burns the target for 3s when the skills hit, dealing 2%/3%/4% of the target's current HP as magic damage, at least 10 pts. | III | 2120 |
Calamity Reaper | +70 Magic Power +100 Mana +30 Mana Regenaration +10% Cool Down Reduction | Calamity: After using a skill, the next basic attack deals extra true damage equal to 120% magic attack with a cooldown of 1.5s. | III | 1950 |
Clock of Destiny | +60 Magic Power +615 HP +600 Mana | Time: Adds 30 HP and 5 magic attack every 30s. Up to 10 times. Reincarnate: If Time is fully stacked, then the hero will receive 5% magic attack and 300 mana. | III | 1950 |
Blood Wings | +150 Magic Power +500 HP | Nirvana: Adds 1.5 HP for every 1 pt of magic power added. | III | 3000 |
Fleeting Time | +70 Magic Power +15% Cool Down Reduction | Timestream: After killing an enemy hero, immediately reduces 35% of current reuse time for all abilities. | III | 2050 |
Lightning Truncheon | +75 Magic Power +300 Mana +10% Cooldown Reduction | Resonate: Every 6 seconds, the hero's next magic skill deals bonus magic damage to up to 3 enemies that scale with hero's maximum mana | III | 2250 |
Genius Wand | +75 Magic Power +5% Movement Speed Unique: +15% Magic Penetration | Magic: Dealing damage to enemy heroes will reduce 3-10 points to their Magic Defense (Scales with level). This effect lasts 2s. Stacks up to 3 times. | III | 2000 |
3. Defensive items
Provide boosts to stats related to self-preservation and defense like HP, HP Regeneration, Physical & Magical Protection, etc. These are best for Tank heroes.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Vitality Crystal | +230 HP | N/A | I | 300 |
Leather Jerkin | +18 Armor | N/A | I | 220 |
Magic Resist Cloak | +18 Magic Defense | N/A | I | 220 |
Healing Necklace | +20 HP Regeneration | N/A | I | 140 |
Ares Belt | +770 HP | N/A | II | 900 |
Molten Essence | +540 HP | Burning Soul: Nearby enemy targets take 1% of their Max HP as Magic Damage each second. Deals an extra 50% damage to minions | II | 870 |
Silence Robe | +540 HP +24 Magic Defense | N/A | II | 1020 |
Black Ice Shield | +400 Mana +22 Armor +10% Cool Down Reduction | N/A | II | 880 |
Dreadnaught Armor | +40 Armor | Deter: When an enemy hero attacks, this ability will reduce his/her attack power 4%. This effect lasts 2 seconds. Stacks up to 3 times. | II | 730 |
Courage Bulwark | +770 HP +45 HP Regeneration | Bravery: Increases 10% of attack power and defense for nearby allies. Heavy Armor: Nearby soldiers can take more defense turret damage. | III | 1970 |
Blade Armor | +90 Armor | Vengeance: Deals 25% of an opponent's physical attack as physical damage to an attacker when a basic attack is received. | III | 1660 |
Queen's Wings | +15 Physical Attack +1000 HP +10% Cool Down Reduction | Demonize: Increases physical and magical defense 50% and physical lifesteal 30% when HP drops below 40%. | III | 2250 |
Thunder Belt | +800 HP +30 Mana Regeneration +10% Cooldown Reduction +40 Physical Defense | Thunderbolt: After using skills, the next Basic Attack deals extra True Damage equal to 2% of the user's max HP. The enemy target and surrounding units all take damage and are slowed for 1.5 seconds. This effect can only be used once every 1.5 seconds | III | 2290 |
Cursed Helmet | +1200 HP +50 Magic Resistance | Burning Soul: Deals 1.5% of one's max HP as magic damage per second to nearby enemies, and deals extra 50% of damage to minions. | III | 1830 |
Guardian Helmet | +1550 HP +100 HP Regen | Recovery: Regenerates 1.5% of hero's Max HP. Eliminating enemy heroes raises regeneration rate by 0.4%, while assists raises the rate by 0.2%, up to 3.5%. This effect wears off after 5s of the hero taking damage. | III | 2400 |
Antique Cuirass | +920 HP +54 Physical Defense +30 HP Regenaration | Deter: When an enemy hero attacks, this ability will reduce his/her attack power 6%. This effect lasts 2s and can stack up to 3 times. | III | 2170 |
Oracle | +850 HP +36 Magic Defense +10% Cooldown Reduction | Bless: Raises shield absorption and HP regeneration effects by 25% | III | 2110 |
Athena's Shield | +900 HP +56 Magic Resistance +20 HP Regeneration | Shield: Get a damage-absorbing shield every 30s. Shield absorption amount grows as the match goes on, maxing out at 1150. | III | 2050 |
Dominance Ice | +500 Mana +70 Armor +10% Crit Chance Reduction Unique: +10% Cool Down Reduction | Arctic Cold: Lowers movement speed 5% and lowers attack speed 30% for nearby enemy heroes. | III | 2160 |
Immortality | +800 HP +40 Physical Defense | Immortal: Resurrect 2s after dying and get 15% HP and a shield that can absorb 300-1000 pts of damage. Shield lasts for 3s. Cool down for this effect is 180s. | III | 2120 |
Brute Force Breastplate | +45 Physical Defense +770 HP | Brute Force: Attacking an enemy will increase one's capabilities, increasing movement speed 3% and physical attack 4%. This effect lasts 4s and can stack up to 4 times. | III | 2120 |
Twilight Armor | +1200 HP +400 Mana +50 HP Regeneration | Defiance: Physical Damage taken will not exceed 900 points. The cool down is 4s. | III | 2260 |
3. Movement items
Provide movement boosts with varying Unique Passives.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Boots | +20 Movement Speed | N/A | I | 250 |
Warrior Boots | +22 Armor Unique: +40 Movement Speed | Valor: Physical defense will go up 5 with each basic attack received, for an increase of up to 25 points, lasting 3s. | III | 690 |
Tough Boots | +22 Magic Resistance Unique: +40 Movement Speed | Fortitude: Reduces time-controlled 25%. | III | 790 |
Magic Shoes | +10% Cool Down Reduction Unique: +40 Movement Speed | N/A | III | 710 |
Arcane Boots | +15 Magical Penetration Unique: +40 Movement Speed | N/A | III | 690 |
Swift Boots | +15% Attack Speed Unique: +40 Movement Speed | N/A | III | 710 |
Rapid Boots | Unique: +50 Movement Speed | Side Effect: Dealing or taking damage slows hero's movement speed by 45 points. Lasts 5 seconds. | III | 750 |
Wizard Boots | +300 HP Unique: +40 Movement Speed | Plunder: 80 gold will be awarded for assists | III | 700 |
Demon Shoes | +30 Mana Regeneration Unique: +40 Movement Speed | Mysticism: Eliminations of enemy heroes and assists regenerates hero's mana by 10% while eliminating minions regenerates 4% of the hero's mana. | III | 720 |
4. Jungle items
Provide boosts for killing jungle monsters. These will help you acquire additional gold and buffs.
Item | Stats & Unique | Unique Passive | Tier | Cost |
Hunter's Knife | +20% Damage to Monsters | Greed: Gets extra 20% EXP when Jungling | I | 280 |
Curse Sword | +30% Damage to Monsters | Greed: Gets extra 30% EXP when Jungling Regain 4% of HP and 10% of Mana/Energy Gorge: Kill creeps to increase Damage by 0.5%. Up to 10 layers Makes the Battle Spell Retribution applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and reducing target's magic resistance. Buying other advanced jungling equipment will disable this effect | II | 760 |
Pillager Axe | +30% Damage to Monsters | Greed: Gets extra 30% EXP when Jungling. Regain 4% of HP and 10% of Mana/Energy. Gorge: Kill creeps to increase Physical Defense and Magical Defense by 3. Up to 10 layers. Makes the Battle Spell Retribution applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and for a short period of time grants a shield based on Max HP. Buying other advance jungling equipment will disable this effect. | II | 770 |
Nimble Blade | +30% Damage to Monsters | Greed: Gets extra 30% EXP when Jungling. Regain 4% of HP and 10% of Mana/Energy. Gorge: Kill creeps to increase Physical Attack by 4. Up to 10 layers. Makes the Battle Spell Retribution applicable to heroes, reducing the target's movement speed by 70% (effect decays over 3s) and dealing a small amount of True Damage to the Target within 3 seconds. Buying other advanced jungling equipment will disable this effect. | II | 750 |
Star Shard | +30 Magic Power +15 Mana Regeneration Unique: +30% Damage to monsters | Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill Gorge: Increases damage by 0.5% on killing a jungle monster, stacking up to 2 times Makes the battle spell 'Retribution' applicable to heroes: Reduces target's 70% of movement speed (the effect will decay within 3s) and reduces target's magic resistance. Buying other advanced jungle gear will disable this effect | III | 1605 |
Beast Killer | +20 Armor +20 Magic Resistance Unique: +30% Damage to monsters | Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill. Gorge: Slaying jungle monsters increases one's physical and magic defense by 3. Stacks up to 10 times. Makes the battle spell 'Retribution' applicable to heroes: Reduces target's 70% of movement speed (the effect will decay within 3s) and within a short period of time receive a shield that scales off maximum health. Buying other advanced jungle gear will disable this effect. | III | 1805 |
Raptor Machete | +30 Physical Attack +15% Physical Penetration Unique: +30% Damage to monsters | Greed: Get an extra 30% Exp when jungling. Regain 4% of maximum health and 10% of mana after monster kill. Gorge: Slaying jungle monsters increases your physical attack by 4. Stacks up to 10 times. Makes the battle spell 'Retribution' applicable to heroes: Reduces target's 70% of movement speed (the effect will decay within 3s) and reduces target's magic resistance. Buying other advanced jungle gear will disable this effect. | III | 1650 |